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Hellboy: Seed of Destruction (Hellboy) By Mike Mignola, John Byrne
Hellboy: The Chained Coffin and Others
Hellboy, Vol. 6: Strange Places By Mike Mignola
Less Than Zero By Bret Easton Ellis
Shalimar the Clown: A Novel By Salman Rushdie
Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) By Paul Dourish
Y: The Last Man, Vol. 1: Unmanned By Brian Vaughan
Angels & Demons By Dan Brown
Blink: The Power of Thinking Without Thinking By Malcolm Gladwell
Bone: One Volume Edition By Jeff Smith
Communicating Design: Developing Web Site Documentation for Design and Planning By Dan Brown
Everyware: The Dawning Age of Ubiquitous Computing By Adam Greenfield
Life of Pi By Yann Martel
Lolita By Vladimir Vladimirovich Nabokov
Buddha, Volume 1: Kapilavastu (Buddha) By Tezuka Osamu
Gravity's Rainbow By Thomas Pynchon
Jimmy Corrigan: The Smartest Kid on Earth
Norwegian Wood By Haruki Murakami
Planetary: All Over the World and Other Stories By Warren Ellis
Planetary Vol. 2: The Fourth Man By Warren Ellis
Rules of Play: Game Design Fundamentals By Eric Zimmerman, Katie Salen
The Satanic Verses: (Bestselling Backlist) By Salman Rushdie
A Theory of Fun for Game Design By Will Wright, Raph Koster
Desolation Jones By Warren Ellis
Planetary: Crossing Worlds By Warren Ellis
Planetary Vol. 3: Leaving the 20th Century By Warren Ellis
Saturday By Ian McEwan
Shaping Things: (Mediaworks Pamphlets) By Bruce Sterling
Spook Country By William Gibson
The House of God: (Black Swan S.) By Samuel Shem
Winter Sleep By Kenzo Kitakata
The Filth By Chris Weston, Grant Morrison
Outliers: The Story of Success By Malcolm Gladwell
The Elements of Typographic Style By Robert Bringhurst
The Ecology of Games: Connecting Youth, Games, and Learning (John D. and Catherine T. MacArthur Foundation Series on Digit…
  • Bought this mainly for the articles by Bogost and McGonigal (which you can find for free online as well). Both are solid pieces of writing on ways in which games can be used beyond entertainment that I figured were worth having in dead-tree format.

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    Posted on Aug 13, 2009 | Add your feedback

A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series) By Christopher Alexander
RFID Essentials: (Theory in Practice (O'Reilly)) By Himanshu Bhatt, Bill Glover
The Game Design Reader: A Rules of Play Anthology
Data Flow: Visualising Information in Graphic Design
Digital by Design: Crafting Technology for Products and Environments By Conny Freyer, Eva Rucki, Sebastien Noel
The Rough Guide to Cult Fiction: (Rough Guides Reference Titles) By Michaela Bushell, Helen Rodiss Paul Simpson
IDEO Method Cards By IDEO
Making Things Talk: Practical Methods for Connecting Physical Objects By Tom Igoe
RFID: Applications, Security, and Privacy By Simson Garfinkel, Beth Rosenberg
Physical Computing: Sensing and Controlling the Physical World with Computers By Tom Igoe, Dan O'Sullivan
The Magus By John Fowles
The Internet of Things: A critique of ambient technology and the all-seeing network of RFID By Rob van Kranenburg
  • They should have hired and editor. This 'book' is loaded with spelling and grammar errors. Can't blame the writers too much, since English isn't their mother tongue, but it's too distracting and they should have accounted for this. It's not that I don't find the subject interesting, on the contrary, ... (continue)

    They should have hired and editor. This 'book' is loaded with spelling and grammar errors. Can't blame the writers too much, since English isn't their mother tongue, but it's too distracting and they should have accounted for this. It's not that I don't find the subject interesting, on the contrary, but a third of the way in I had not gotten any new insights, so there was nothing to keep me going. Therefore, I'm abandoning this.

    Is this helpful?

    Posted on Dec 19, 2008 | Add your feedback

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