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Hellboy: Seed of Destruction (Hellboy) |
By Mike Mignola, John Byrne |
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Hellboy: The Chained Coffin and Others |
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Hellboy, Vol. 6: Strange Places |
By Mike Mignola |
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Less Than Zero |
By Bret Easton Ellis |
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Shalimar the Clown: A Novel |
By Salman Rushdie |
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Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) |
By Paul Dourish |
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Y: The Last Man, Vol. 1: Unmanned |
By Brian Vaughan |
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Angels & Demons |
By Dan Brown |
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Blink: The Power of Thinking Without Thinking |
By Malcolm Gladwell |
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Bone: One Volume Edition |
By Jeff Smith |
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Communicating Design: Developing Web Site Documentation for Design and Planning |
By Dan Brown |
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Everyware: The Dawning Age of Ubiquitous Computing |
By Adam Greenfield |
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Life of Pi |
By Yann Martel |
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Lolita |
By Vladimir Vladimirovich Nabokov |
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Buddha, Volume 1: Kapilavastu (Buddha) |
By Tezuka Osamu |
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Gravity's Rainbow |
By Thomas Pynchon |
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Jimmy Corrigan: The Smartest Kid on Earth |
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Norwegian Wood |
By Haruki Murakami |
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Planetary: All Over the World and Other Stories |
By Warren Ellis |
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Planetary Vol. 2: The Fourth Man |
By Warren Ellis |
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Rules of Play: Game Design Fundamentals |
By Eric Zimmerman, Katie Salen |
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The Satanic Verses: (Bestselling Backlist) |
By Salman Rushdie |
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A Theory of Fun for Game Design |
By Will Wright, Raph Koster |
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Desolation Jones |
By Warren Ellis |
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Planetary: Crossing Worlds |
By Warren Ellis |
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Planetary Vol. 3: Leaving the 20th Century |
By Warren Ellis |
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Saturday |
By Ian McEwan |
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Shaping Things: (Mediaworks Pamphlets) |
By Bruce Sterling |
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Spook Country |
By William Gibson |
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The House of God: (Black Swan S.) |
By Samuel Shem |
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Winter Sleep |
By Kenzo Kitakata |
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The Filth |
By Chris Weston, Grant Morrison |
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Outliers: The Story of Success |
By Malcolm Gladwell |
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The Elements of Typographic Style |
By Robert Bringhurst |
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The Ecology of Games: Connecting Youth, Games, and Learning (John D. and Catherine T. MacArthur Foundation Series on Digit… |
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series) |
By Christopher Alexander |
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RFID Essentials: (Theory in Practice (O'Reilly)) |
By Himanshu Bhatt, Bill Glover |
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The Game Design Reader: A Rules of Play Anthology |
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Data Flow: Visualising Information in Graphic Design |
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Digital by Design: Crafting Technology for Products and Environments |
By Conny Freyer, Eva Rucki, Sebastien Noel |
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The Rough Guide to Cult Fiction: (Rough Guides Reference Titles) |
By Michaela Bushell, Helen Rodiss Paul Simpson |
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IDEO Method Cards |
By IDEO |
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Making Things Talk: Practical Methods for Connecting Physical Objects |
By Tom Igoe |
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RFID: Applications, Security, and Privacy |
By Simson Garfinkel, Beth Rosenberg |
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Physical Computing: Sensing and Controlling the Physical World with Computers |
By Tom Igoe, Dan O'Sullivan |
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The Magus |
By John Fowles |
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The Internet of Things: A critique of ambient technology and the all-seeing network of RFID |
By Rob van Kranenburg |
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Bought this mainly for the articles by Bogost and McGonigal (which you can find for free online as well). Both are solid pieces of writing on ways in which games can be used beyond entertainment that I figured were worth having in dead-tree format.
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