“In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”
For anyone who believes design is about more than "problem-solving", the appropriate response to emergi
... (continue)
“In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”
For anyone who believes design is about more than "problem-solving", the appropriate response to emerging pervasive technologies is neither neo-Luddism nor uncritical optimism and places hold values beyond that which modern economics accounts for, this is an essential read.
I found it slow-going at first, but from the third section onwards McCullough delivers a passionate argument for the value of interaction design that is grounded in place.
Bought this mainly for the articles by Bogost and McGonigal (which you can find for free online as well). Both are solid pieces of writing on ways in which games can be used beyond entertainment that I figured were worth having in dead-tree format.
This book literally changes the way you look at cities. It's main argument is delivered in a small number of pages (which is good) but the additional material in the back nicely complements it. I loved the little sketches in the margins that illustrated concepts in the main text and the many maps th
... (continue)
This book literally changes the way you look at cities. It's main argument is delivered in a small number of pages (which is good) but the additional material in the back nicely complements it. I loved the little sketches in the margins that illustrated concepts in the main text and the many maps that illustrate how the "method" is applied.
You don't need me to tell you this is an awesome book. I particularly enjoyed the way Burgess plays with language -- the "nadsat" slang he invented is poetic and gives the book an otherworldly character. I was also struck by the way this book prophesies the way we deal with problematic youth nowaday
... (continue)
You don't need me to tell you this is an awesome book. I particularly enjoyed the way Burgess plays with language -- the "nadsat" slang he invented is poetic and gives the book an otherworldly character. I was also struck by the way this book prophesies the way we deal with problematic youth nowadays -- anesthetize and if that doesn't work, criminalize them. If you've only seen the film, read this for the ending as the author intended it. It gives the book a hopeful character, as opposed to the nihilistic point where Kubrick leaves the tale hanging.
Every bit as good as the film. Scratch that - even better. This book is stylistically inventive, and has a story that hits you like a sledgehammer. It is gruesome and dark, but in a strange way also reassuring.
Digital Ground
1 person find this helpful
“In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”
For anyone who believes design is about more than "problem-solving", the appropriate response to emergi ... (continue)
“In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”
For anyone who believes design is about more than "problem-solving", the appropriate response to emerging pervasive technologies is neither neo-Luddism nor uncritical optimism and places hold values beyond that which modern economics accounts for, this is an essential read.
I found it slow-going at first, but from the third section onwards McCullough delivers a passionate argument for the value of interaction design that is grounded in place.
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The Ecology of Games
Bought this mainly for the articles by Bogost and McGonigal (which you can find for free online as well). Both are solid pieces of writing on ways in which games can be used beyond entertainment that I figured were worth having in dead-tree format.
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The Image of the City
This book literally changes the way you look at cities. It's main argument is delivered in a small number of pages (which is good) but the additional material in the back nicely complements it. I loved the little sketches in the margins that illustrated concepts in the main text and the many maps th ... (continue)
This book literally changes the way you look at cities. It's main argument is delivered in a small number of pages (which is good) but the additional material in the back nicely complements it. I loved the little sketches in the margins that illustrated concepts in the main text and the many maps that illustrate how the "method" is applied.
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A Clockwork Orange
You don't need me to tell you this is an awesome book. I particularly enjoyed the way Burgess plays with language -- the "nadsat" slang he invented is poetic and gives the book an otherworldly character. I was also struck by the way this book prophesies the way we deal with problematic youth nowaday ... (continue)
You don't need me to tell you this is an awesome book. I particularly enjoyed the way Burgess plays with language -- the "nadsat" slang he invented is poetic and gives the book an otherworldly character. I was also struck by the way this book prophesies the way we deal with problematic youth nowadays -- anesthetize and if that doesn't work, criminalize them. If you've only seen the film, read this for the ending as the author intended it. It gives the book a hopeful character, as opposed to the nihilistic point where Kubrick leaves the tale hanging.
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Fight Club
1 person find this helpful
Every bit as good as the film. Scratch that - even better. This book is stylistically inventive, and has a story that hits you like a sledgehammer. It is gruesome and dark, but in a strange way also reassuring.
Is this helpful?